Weaponry
StartersOne handed melee ICan accomplish fundamental and basic feats with weapon.
Example of weapons allowed at this stage: Hatchet, knife, hammer, crowbar, nightstick
One handed firearm ICan accomplish fundamental and basic feats with weapon.
Example of weapons allowed at this stage: Pistol, revolver
Throwing ICan accomplish fundamental and basic feats with weapon.
Example of weapons allowed at this stage: Boomerang, knives, shuriken, darts
Specialized upgrades to unlocked weapons:
Downer: Upon making contact the weapon will inject the target with a Downer concoction.
Archery ICan accomplish fundamental and basic feats with weapon.
Example of weapons allowed at this stage: bow, cross bow
Specialized arrows now unlocked:
Downer: Upon making contact the tip will inject the target with a Downer concoction.
Upgradable WeaponryOne handed melee II (Upgrade of One Handed Melee I)
Example of weapons allowed at this stage: machete, butterfly knife, nunchaku, sai, whip
One handed melee III (Upgrade of One Handed Melee II)
You are master level of this type of weaponry. An artist really.
Example of weapons allowed at this stage: short sword, katana
Has possible ability to cut a bullet from the air.
Two handed melee II (Upgrade of One Handed Melee I)
Example of weapons allowed at this stage: bo, lance, naginata,
Two handed melee III (Upgrade of Two Handed Melee II)
You are master level of this type of weaponry. An artist really.
Example of weapons allowed at this stage: Chainsaw, great sword
Has possible ability to cut a bullet from the air.
One handed firearm II (Upgrade of One Handed Firearm I)
Example of weapons allowed at this stage: Machine pistols, sawed off shotgun
Silencers are allowed.
One handed firearm III (Upgrade of One Handed Firearm II)
You are master level of this type of weaponry. An artist really.
Example of weapons allowed at this stage: **************
Specialized ammunition unlocked:
Explosive: The bullets now have the option to explode upon making contact.
Short-circuit: Upon making contact a bullet can short-circuit a cyborg limb temporarily.
Two handed firearm II (Upgrade of One Handed Firearm I)
Example of weapons allowed at this stage: Submachine gun, assault rifle, light machine gun, shotgun, sniper rifle
Silencers are allowed.
Two handed firearm III (Upgrade of Two Handed Firearm II)
You are master level of this type of weaponry. An artist really.
Example of weapons allowed at this stage: flamethrower, rocket launcher
Specialized ammunition unlocked:
Explosive: The bullets now have the option to explode upon making contact.
Short-circuit: Upon making contact a bullet can short-circuit a cyborg limb temporarily.
Throwing II (Upgrade of Throwing I)
Example of weapons allowed at this stage: tear gas, grenade
Specialized upgrades to unlocked weapons:
Flash: Upon making contact with target a blinding light will shine from the weapon for two seconds.
Smoke Screen: Upon making contact a smoke screen will appear from weapon.
Net: Upon making contact a hunting level net will shoot out in hopes of entrapping its target.
Throwing III (Upgrade of Throwing II)
You are master level of this type of weaponry. An artist really.
Specialized upgrades to unlocked weapons:
Explosive: The handle of your knives/center of shuriken, etc now explode upon making contact.
Short-circuit: Upon making contact will short-circuit a cyborg limb temporarily.
Glue: Shoots out fast drying industrial polymer that will cause the target to get into a very sticky situation.
Archery II (Upgrade of Archery I)
You have become more competent and stylish in using this weapon.
Specialized arrows now unlocked:
Flash: Upon making contact with target a blinding light will shine from the tip for two seconds.
Smoke Screen: Upon making contact a smoke screen will appear
Net: Upon making contact a hunting level net will shoot out in hopes of entrapping its target.
Archery III (Upgrade of Archery II)
You are master level of this type of weaponry. An artist really.
Specialized arrows now unlocked:
Explosive: Upon making contact the tip will explode in a small fiery blaze.
Short-circuit: The tip will shoot forth an electric charge that has the possibility of short-circuiting a cyborg's limb.
Glue: The tip will eject fast drying industrial polymer that will cause the target to get into a very sticky situation.