Aug 20, 2015 3:16:44 GMT |
Post by Bone Dry on Aug 20, 2015 3:16:44 GMT
HUMAN
Basics
They have been around for thousands of years, or rather, it seems like that to the point they feel entitled as King/Queens of the world. Humans seem to have the uncanny ability to bounce back from nearly anything. However, some are rather stubborn in their ways. Like any race, they work hard for their spoils and due to the fact they seem to breed like super rabbits to increase their numbers. This is probably why their kind have been more dominate in living on throughout the history of the planet. They are sturdy creatures whose hearts are not really all that understood even within the age of machines where technology is now growing faster. Humans, in essence, are adaptable creatures. They are able to move with the times and change with their environment whether that be a forest, a simple town, or a technologically advanced world at their center.
Facts
Life Span Average length | Weakness various |
Default Abilities None | Unable to use magic |
Abilities
None Applicable.
Exceptions:
- If a Magi Hunter choose two Abilities in Magi Hunter Section.
- If a student of the Runic University Runic Magic Amateur is your one starting ability.
- If a professor of the Runic University Runic Magic Amateur and Runic Magic Novice are your two starting abilities.
- If Hunter/Rune mix you may pick one Magi Hunter skill and have Runic Magic Amateur.
- A Hunter can purchase Human skills. But a normal human can not use Hunter skills, unless they become a Hunter.
Exceptions:
- If a Magi Hunter choose two Abilities in Magi Hunter Section.
- If a student of the Runic University Runic Magic Amateur is your one starting ability.
- If a professor of the Runic University Runic Magic Amateur and Runic Magic Novice are your two starting abilities.
- If Hunter/Rune mix you may pick one Magi Hunter skill and have Runic Magic Amateur.
- A Hunter can purchase Human skills. But a normal human can not use Hunter skills, unless they become a Hunter.
Purchasable ABILITIES
Enhanced Memory: This ability is just as it says. It gives the user better memories. This goes from things such as experiences, feelings, senses, thoughts, everything that has to do with memory.
Quantitative Aptitude: To explain, this ability grants the user a thorough understanding of more math and machine based matters. They are able to do large numbered math problems in their head while also being able to invent things out of just things they find lying around. However, this ability comes with an unfortunate side effect on the users physical health.
Dream Vision: This ability allows a person to peer into the dreams of another while they sleep. Similar to watching a movie. This is triggered by physical contact.
Dream Travel: (upgrade of Dream Vision) This ability enables the user to now not simply watch the dream but to be apart of it. A more practiced traveler will even be able to shift their forms in the dream as well as interact with all the figures.
Seer: A person with this ability has flashes of still images that go through their mind when they come into physical contact with either an item or another living being (person or animal). This is an unstable ability that works randomly and out of their control. Persons with this untrained ability have been known to be treated as insane so be careful who you share this with. (A Seer chooses to either have their trigger be items or people, one can be both but you have to purchase Seer twice then.)
Soothsayer I: (upgrade of Seer) You have discovered that these images you are seeing are in fact images of possible futuristic events in relation to what you have made contact with. You have better control of the ability meaning you're not just seeing images but are now seeing mini movies playing through your mind that last longer than before. However you still have no control of when this is triggered, it's still random. (in relation to either Item or Person; if both they must be purchased separately.)
Soothsayer II: (Upgrade of Soothsayer I) Through much personal training you have improved your skill with this ability. Not only can you extend or minimize the length of the futuristic movie reels playing in your mind but you also have the power to choose when to trigger it. The ability no longer occurs random. You're in charge. (in relation to either Item or Person; if both they must be purchased separately.)
Soothsayer III: (Upgrade of Soothsayer II) You are a pro at this skill. You can now also control what specific factors are premiered in the futuristic visions. EX: the gender of a baby, how a business deal will go, how will I die? etc etc (in relation to either item or person; if both they must be purchased separately.)
Clairvoyant I: (upgrade of Seer) You have discovered that these images you are seeing are in fact images of past events in relation to what you have made contact with. You have better control of the ability meaning you're not just seeing images but are now seeing mini movies playing through your mind that last longer than before. However you still have no control of when this is triggered, it's still random. (in relation to either Item or Person; if both they must be purchased separately.)
Clairvoyant II: (Upgrade of Clairvoyant I) Through much personal training you have improved your skill with this ability. Not only can you extend or minimize the length of the past event movie reels playing in your mind but you also have the power to choose when to trigger it. The ability no longer occurs random. You're in charge. (in relation to either Item or Person; if both they must be purchased separately.)
Clairvoyant III: (Upgrade of Clairvoyant II) You are a pro at this skill. You can now also control what specific factors are premiered in the past event visions. (in relation to either item or person; if both they must be purchased separately.)
Unarmed Combat I: You know the basics and can hold your own in a street fight. The type of martial art or fighting style is up to you. We trust you to be realistic for what you can accomplish and not accomplish at being a general level one in unarmed combat.
Unarmed Combat II: You have improved in this skill and can accomplish more impressive feats in the fighting technique you've chosen for your character. You are now also able to defend yourself better against melee weaponed attacks.
Unarmed Combat III: You are extremely talented in unarmed combat within the field that you have chosen to study in. Not only are you more able to defend yourself against melee weaponed attacks but you have a high chance in getting your opponent in dropping their weapon as well if given the chance (the fumble concept also applies to firearms as well).
Runic Magic Amateur: You're a starting student for the art of Runic Magic. Runes are a kind of magic that can only be learned, you are not born with this ability. It is the writing of ancient symbols in an ancient long-since-dead language that enacts certain spells. You are able to complete Amateur level Runic Magic which can be found here (which is where you can also find a more descriptive definition of runes).
Runic Magic Novice: A person is able to complete Novice level Runic Magic which can be found in more depth here.
Runic Magic Apprentice: A person is able to complete Apprentice level Runic Magic which can be found in more depth here.
Runic Magic Expert: A person is able to complete Expert level Runic Magic which can be found in more depth here.
Runic Magic Master: A person is able to complete Master level Runic Magic which can be found in more depth here.
Quantitative Aptitude: To explain, this ability grants the user a thorough understanding of more math and machine based matters. They are able to do large numbered math problems in their head while also being able to invent things out of just things they find lying around. However, this ability comes with an unfortunate side effect on the users physical health.
Dream Vision: This ability allows a person to peer into the dreams of another while they sleep. Similar to watching a movie. This is triggered by physical contact.
Dream Travel: (upgrade of Dream Vision) This ability enables the user to now not simply watch the dream but to be apart of it. A more practiced traveler will even be able to shift their forms in the dream as well as interact with all the figures.
Seer: A person with this ability has flashes of still images that go through their mind when they come into physical contact with either an item or another living being (person or animal). This is an unstable ability that works randomly and out of their control. Persons with this untrained ability have been known to be treated as insane so be careful who you share this with. (A Seer chooses to either have their trigger be items or people, one can be both but you have to purchase Seer twice then.)
Soothsayer I: (upgrade of Seer) You have discovered that these images you are seeing are in fact images of possible futuristic events in relation to what you have made contact with. You have better control of the ability meaning you're not just seeing images but are now seeing mini movies playing through your mind that last longer than before. However you still have no control of when this is triggered, it's still random. (in relation to either Item or Person; if both they must be purchased separately.)
Soothsayer II: (Upgrade of Soothsayer I) Through much personal training you have improved your skill with this ability. Not only can you extend or minimize the length of the futuristic movie reels playing in your mind but you also have the power to choose when to trigger it. The ability no longer occurs random. You're in charge. (in relation to either Item or Person; if both they must be purchased separately.)
Soothsayer III: (Upgrade of Soothsayer II) You are a pro at this skill. You can now also control what specific factors are premiered in the futuristic visions. EX: the gender of a baby, how a business deal will go, how will I die? etc etc (in relation to either item or person; if both they must be purchased separately.)
Clairvoyant I: (upgrade of Seer) You have discovered that these images you are seeing are in fact images of past events in relation to what you have made contact with. You have better control of the ability meaning you're not just seeing images but are now seeing mini movies playing through your mind that last longer than before. However you still have no control of when this is triggered, it's still random. (in relation to either Item or Person; if both they must be purchased separately.)
Clairvoyant II: (Upgrade of Clairvoyant I) Through much personal training you have improved your skill with this ability. Not only can you extend or minimize the length of the past event movie reels playing in your mind but you also have the power to choose when to trigger it. The ability no longer occurs random. You're in charge. (in relation to either Item or Person; if both they must be purchased separately.)
Clairvoyant III: (Upgrade of Clairvoyant II) You are a pro at this skill. You can now also control what specific factors are premiered in the past event visions. (in relation to either item or person; if both they must be purchased separately.)
Unarmed Combat I: You know the basics and can hold your own in a street fight. The type of martial art or fighting style is up to you. We trust you to be realistic for what you can accomplish and not accomplish at being a general level one in unarmed combat.
Unarmed Combat II: You have improved in this skill and can accomplish more impressive feats in the fighting technique you've chosen for your character. You are now also able to defend yourself better against melee weaponed attacks.
Unarmed Combat III: You are extremely talented in unarmed combat within the field that you have chosen to study in. Not only are you more able to defend yourself against melee weaponed attacks but you have a high chance in getting your opponent in dropping their weapon as well if given the chance (the fumble concept also applies to firearms as well).
Runic Magic Amateur: You're a starting student for the art of Runic Magic. Runes are a kind of magic that can only be learned, you are not born with this ability. It is the writing of ancient symbols in an ancient long-since-dead language that enacts certain spells. You are able to complete Amateur level Runic Magic which can be found here (which is where you can also find a more descriptive definition of runes).
Runic Magic Novice: A person is able to complete Novice level Runic Magic which can be found in more depth here.
Runic Magic Apprentice: A person is able to complete Apprentice level Runic Magic which can be found in more depth here.
Runic Magic Expert: A person is able to complete Expert level Runic Magic which can be found in more depth here.
Runic Magic Master: A person is able to complete Master level Runic Magic which can be found in more depth here.