Human Abilities: LINK All is allowed except Runic Magic. This is to give Humans something special and unique to themselves. Plus, come on. You're a mage. You don't need Runic Magic on top of what you can already do.
Ambiguity: The ability to change into both male and female, as well as an in between at will. However, male's born with this ability have a 15% chance of becoming pregnant and are forced into a female or split gender until term.
Higher Resistance to Downers: Takes double the amount to bring down.
Shrouded Tool: You have the ability to add a fiery coat to the weapon of your choice, adding an extra punch to every attack. If a melee or throwing weapon, self explanatory. If a firearm or archery weapon the projectile itself will gain the coating. Requirement: At least one weaponry upgrade
LINK. Noteworthy: If the character has upgrades in more than one weaponry category the Shrouded Tool upgrade can be applied to all of them.
Empathy II: (Upgrade of Empathy) Touch aka contact with the other person involved is not necessary anymore though you do need to have visual of them. Although the emotions and pain you sense still effect your own, you can now sense a max of five people at once. Though I'd be wise in what certain circumstances you do so in, especially when pain is involved...
Empathy III: (Upgrade of Empathy II) Not only have you conquered the ability meaning you can sense another's emotions and pain without experiencing it yourself (their emotions and pain do not become your own) but you can also sense a max of twenty people at once.
Sympathy II: (Upgrade of Sympathy) Touch aka contact with the other person involved is not necessary anymore though you do need to have visual of them. Although the emotions you are projecting still have to sincerely be felt by yourself, you can now affect a max of five people at once.
Sympathy III: (Upgrade of Sympathy II) Not only have you conquered the ability meaning you can manipulate another's emotions without losing your own demeanor (example: you can cause a person to feel fear without being fearful yourself) but you can also effect a max of twenty people at once.
Telepathy II: (Upgrade of Telepathy) Enables the individual to speak the same phrases directly into the minds of multiple people at once. Six or more individuals at the same time the act becomes much more strenuous and the user will need to rest afterwards. One must have visual of the targets wished to "speak" to.
Telepathy III: (Upgrade of Telepathy II) With one person at a time you are now able to "speak" to another without visual contact or even being in the general facility with them. The target can be literal miles away but as long as the user mentally focuses on the target he/she can accomplish this. However, this is a person you need to have
deep emotional attachment to in the positive sense aka you can't do this to freak out an enemy.
Healer II: (Upgrade of Healer) A person is able to heal sprains, non-life-threatening flesh wounds, pulled muscles, and lessen sickly symptoms of minor bugs for themselves as well as others. These do not take mere seconds to perform. Bump up the time allotment to at least a few solid minutes. Just as before, to do this for another takes much more energy and the person may need to take breaks.
Healer III: (Upgrade of Healer II) A person is able to heal torn muscles, broken bones, life threatening wounds, completely heal someone of lighter sick bugs (such as the cold and strep throat) and lessen the symptoms of more severe diseases. These tasks range from taking hours to solid days to complete. A few great Magi of old have been known to even heal someone of severe life threatening diseases and healing a disability such as blindness and paralysis but this is very rare and not every healer can accomplish this. Even if it were to be attempted it would take literal years, decades to do so. Obviously, to heal yourself is exhausting enough but to heal someone else to this extent ... Be sure to pace yourself so you don't black out or possibly go into a coma.
Illusion I: Able to create minor illusions to manipulate one person's perception. At this stage you can only create illusions that manipulate your own physical appearance. And yes, the category of minor illusions includes being able to hide the non-human physical traits your magi may have. However, these do not effect a camera's point of view or the one that may be watching those monitors.
Illusion II: (Upgrade of Illusion I) Able to create more elaborate illusions with the furthest perimeter away from the spell caster being ten feet. Yes, at this stage you can now create mirages that do not necessarily have to do with adjusting your own appearance. These illusions may now also be seen by five to ten people. However, these still do not effect a camera's point of view or the one that may be watching those monitors.
Illusion III: (Upgrade of Illusion II) Able to create fantastically elaborate illusions up to one hundred feet away from the magi imagining them. They are so realistic that all who view them will most likely believe they're real. This includes video surveillance and those who are watching the monitors. You have evolved from putting these images directly into another's mind to actually materializing your imaginings into reality. Note: These are still intangible so if someone were to attempt to touch your illusioned flames they would not be burned or if they attempt to touch the illusioned wall their hand will go through it.
Telekinesis I: The user is able to move one item with their mind fifty pounds or less at one time.
Telekinesis II: (Upgrade of Telekinesis I) The user is able to move more than one item at a time. However all together the items cannot be more than one hundred pounds.
Telekinesis III: (Upgrade of Telekinesis II) The user is able to move multiple items with their mind alone. The max weight all together is two hundred pounds however this is strenuous and the user will need to rest afterwards if they push their limits. If the individual attempts to go beyond these parameters, wither conscious of it or not, they will black out. Magi that have pushed themselves too far have ended up in comas before so please be wary.